You cannot cast leveled spells without spellslots. Some have special enchantmentsDomain Spells (Level 3): Magic Weapon and Spiritual Weapon; Domain Spells (Level 5): Spirit Guardians and Crusader’s Mantle; Channel Divinity Action (Level 6): War God’s Blessing – Endow a nearby ally with the glory of your god to grant them a +10 bonus to their Attack Roll. Dual Wielder. Probably want to go into turn based mode cause otherwise it doesn't last too long. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. Each Domain provides a unique set of new spells for the Cleric to. Gloves of Belligerent Skies. Being slow is literally its only weakness. 4 Selune's Spear of Night. Baldur's Gate 3. Orphic Hammer. Not amazing by itself, but brutal when paired with Sentinel and a Reach weapon. There are other summon like spells like Tenser's Floating Disk or Bigby's Hand that make 'force' things and spells like Command, Dominate, Enthrall, and Bind which enslave other creatures. It's a must-take for melee combat clerics. It deals a fixed 60 dmg (20/10 at a time) before disappearing, lasts for 8 hours ('all day' in BG3 terms) and can. I would put dex to 15, then get the weapon master feat to get proficiency in finesse weapons and put another point in dex. The Polearm Master Feat allows an opportunity attack when creatures walk into reach if using polearms. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond. Our goal is to do. Spiritual Weapon is lvl 3, and the damage of Spiritual Weapon + Necrotic Touch/Guiding Bolt is scary. Spiritual Weapon’s initial cast is a leveled spell. 5) to one target and force it to provoke multiple Attacks of Opportunity Command can make the target(s) lose an entire turn. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. BG3 is the third main game in the Baldur's Gate series. You can talk your way out of fights. Spiritual Weapon. But now the weird issue is, its random. Killing a summoned bear and wolf that turned on me wasn't even remotely difficult, even with non-magical weapons. Range: 60 feet. They just excel in AOE blasting. All the information about the Spiritual Weapon: Halberd spell in Baldur's Gate 3 (BG3). Herself, 2. Elemental, 4. Yes, spiritual weapon doesn't require concentration but it still requires your interaction with it every turn to operate. If the target is wet (you have the lvl 1 spell for this) then it's 80 dmg. The spell can be used for multiple AOE hits in a fight at the cost of 1 spell slot. Command: Prone breaks concentration and gives your party Advantage Command: Drop Weapon makes weapon users useless (they never pick it back up. It's not supposed to be able to compete with fireball. The vertical distance still counts as movement for flying so when you fly up a. ). Best Gale Build: Cleric Wizard Multiclass. Duration: 10 turns. especially at low level. Great Weapon Fighting is a Class Passive in Baldur's Gate 3. The Spellsparkler is one of the Versatile Melee Weapons in Baldur's Gate 3. Maul Blow: Smash into a target with your mighty head. You perform the ritual over the course of 1 hour, which can be done during a short rest. Music in the Blood: Bard 7/Sorcerer 5. For example, if two enemies move out of your reach, you'll only attack the one that moves first. Mar 2, 2023, 11:13 am. A spiritual weapon’s AC against touch attacks is 12 (10 + size bonus for Tiny object). all day and get nowhere. 18m. At 11th level a Strength based fighter should be able to throw 3 axes. A Necromancy School Wizard will automatically gain Animate Dead at class level 6, even if they learned it previously at class level 5. The best way to defeat him is to use weapons and items that are effective against the undead, such as Holy Fire. A weapon made of pure magical force materializes and attacks foes you designate within range. Tempest: Fog Cloud is amazing in BG3,. As it currently stands, there is never a reason to cast witch bolt instead of say Chromatic Orb: Lightning. 5m. Only one Spiritual Weapon may be summoned at any time. Or you’ll waste turns moving it into place. Pretty sure this particular hammer doesn't work with GWM because it's Versatile and not Heavy, you'll get the bonus attack for killing/critting but the -5/+10 doesn't apply. ☆ All Side Quests and Event Points. The Harped Sacredstriker is a Quarterstaff you can get in Baldur's Gate 3 (BG3). So im guessing the dagger would be needed for that. You also add the corresponding bonuses (+1, +2, etc. Great Weapon Fighting will apply though, as it's a 2 handed melee weapon. 0. The different types of Actions in Baldur's Gate 3 don't matter as much out of combat. This is an instructional guide and template to be used by anyone who wants to create BG3 Weapons and Armour mods. Summon your spiritual weapon for more damage. From that point on, it is basically carrying a shield, and spells. Shield. The Greatsword is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Think about what you want from cleric. The spiritual weapon nerf broke my heart. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. There is also the nyrulna, the thunder trident. - Spiritual weapon is the obvious one missing from the cleric list. Baldur’s Gate 3 is an immersive roleplaying game set in the Dungeons & Dragons universe. ago. BG3 is the third main game in the Baldur's Gate series. Keeping enemies on the ground generates advantage and limits their mobility. Weapon Properties in BG3. This also replaces the concept of 'concentration' as a duration for spells. Spiritual Weapon One of my favorite cleric spells in 5e, and it's absolutely awful. If you are out, depending on your class, you will need to take either a short or long rest to cast another. These two titles are, as of now, the only video game adaptations of the Dungeons & Dragons 5e ruleset. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. This Weapon receives its own turn in combat. The Maul is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Thus, when cast at 3rd level, you could have spiritual weapon do 1. The amount summoned depends on the spell and spell level. Concentration spells do break Sanctuary though in BG3 so silence, spirit guardians, etc. But even still, I'd usually prefer to spend the spell slot on something more impactful. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Pros and Cons. Druid is definitely in the top tier power level in BG3 as soon as you stop trying to wild shape and be a fighter first. In looking at spiritual weapon: As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. During combat, it never seems to damage anyone with its aura - either on its turn or the enemy's. 4. Here are 10 gameplay tips and tricks for playing a Life Domain Cleric in Baldur’s Gate 3: Heal Allies: focus on healing allies vs doing damage so your heavy hitters can spend actions and bonus action doing damage. 3rd level is spirit guardians. Each weapon deals a specific type of physical. New School of Necromancy footage from Larian's TikTok. I might even go further as to say the text of the spell has to mention affecting creatures, and those creatures are your enemies. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Till long rest8 Standalone add-ons for increased movement speed (A) and HP (B). Greataxe: Martial Proficiency, Two-Handed. You can parry a spiritual weapon because its description says it is a melee weapon attack and you can parry melee weapon attacks. She's not proficient with a rapier, but that is only a -10% to hit (same accuracy as a mace) and the damage is double that of a dagger. Other legendary weapons in BG3, like Nyrulna, offer significant benefits and provide. Which classes have the Spiritual Weapon: Greatsword spell in Baldur's Gate 3? Answer: The Bard and Cleric classes have the Spiritual Weapon: Greatsword spell. Yup, the weapon is a legendary mace with an healing ability. Savage Attacker [bg3. Pros. Round 1: Spirit Guardians, free bonus action for non-spell use. BG3: Silver Sword of The Astral Plane. Pretty cool combo at lvl 5. That means you need to use it only in the most dire of all situations, as the divine entities and powers that be won’t give you infinite favors. Veil of the Wind: You gain a +3m/10ft bonus to movement speed and jump distance. See the. It can Fly using its Movement Speed. Green (roll above enemy’s AC); A confirm hit on the enemy. ☆ Simple Character Creation Guide for beginners. Start of combat cast spirit guardians around yourself as an action, run into combat so you can attack following turn, then cast spiritual weapon as a bonus action. Spirit guardians deals much more damage even against a single enemy than spiritual weapon deals. Deals an additional 2d6 Piercing damage to certain creatures that sport multiple sets of. Selune's Spear of Night is a legendary versatile weapon and the best spear in Baldur’s Gate 3. 2. Optional File is the good old BAT file installer where you can pick options. It makes spiritual weapon kind of useless. Round 2: Weapon attack, dodge, or cantrip. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment. If they attack from stealth with a melee dual wield build, they consume 1. It’s all force damage, no matter the weapon, which is a plus cause almost. Spiritual Weapon. When you cast the spell, the weapon appears next to a foe you choose within range and makes a Strike against it. Could cast a cantrip though) 2) Guardians +Spiritual weapon attack 3) Finally free action to do what you want. Creatures. damage in a 6m/20ft blast centered on the target. Shield. I know of only 4 items that return to you when thrown. W hen you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. Clerics already have plenty of other spells great that require concentration, like Bless, Bane, SPiritual Guardians, Banishment, etc. 13. 3. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Spiritual Weapon is a good way to add damage to a fight at almost no cost other than the spell slot (no concentration, uses a bonus action). BG3 is the third main game in the Baldur's Gate series. At higher levels blight is decent single target damage, but spells like banishment and contagion are often. Now, for those of you who don't know the spell, here its description: Spiritual Weapon. whether or not it's better really depends on the DM and whether or not they take advantage of that fact. (BG3 has a bit more sense of gear progression, but it's still pretty minor). All the information about the Spiritual Weapon: Greataxe spell in Baldur's Gate 3 (BG3). Available to Clerics at 2nd level, Spiritual Weapon stands out as one of the best spells in the game relative to its low spell slot requirement. I also much prefer the more simple yet elegant style of the +1 Weapons over the alien look of the +2 Weapons with their blue glow, overuse of gold and the strange. Gather your party and venture forth!Longbow. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. So yeah, you. Baldur's Gate 3 > General Discussions > Topic Details. The light goes away temporarily if they switch from melee to ranged or vice versa. I think I first used it in the Goblin-Camp where the Zhentil Merchants had run into their storeroom. How to Complete the Finish the Masterwork Weapon Quest in BG3. The Greataxe is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. 3: weird / phantasmal killer / phantasmal purification. If Spiritual weapon increases by 1d8 for every two levels, this is the same as saying it increases by half a d8 every level 2. ThunderwaveMultiple cleric summons can also co-exist, just not more than one of the same (unless undead). A caster can cast this on themselves or others (but only one person at a time) The flame cantrip produces a slightly larger light than the light cantrip, and it doesn't go away when you switch weapons. At the outset, "can" indicates that taking the bonus action is optional; it doesn't say that having cast spiritual weapon you must dedicate yourMain character is a level 7 circle of spores druid, level 1 cleric. You need to "command" it constantly and, in my opinion, that is where your spellcasting modifier should count, not when you conjure it. This mace offers 1d6+6 bludgeoning damage, an. Fireball - Changed area radius to 6m instead of 4m. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Flawed Helldusk Gloves. -Multiple changes to the spells granted by various. Sometimes it happens on the 1st strike, sometimes 2nd, sometimes 3rd. Find out where the Barbarian ranks in our Baldur’s Gate 3 class tier list. Cleric Subclasses (Domains) There are seven subclasses for Clerics in Baldur’s Gate 3. Cleric of True Knowledge: Cleric 10/Wizard 2. maybe even take a 3 level multiclass dip in cleric to pick up spiritual weapon (floating energy weapon that you can attack with in addition to normal. If the feat were to apply, it should only apply to the Clenched Fist action (the other options do not. Scimitar. Generally if you just need damage SW is better but FS might be more useful against high AC/low dex enemies. - Spiritual weapon is the obvious one missing from the cleric list. 10 minutes is absolutely insane duration (100 combat rounds) and it can be Paired with Guardians of the Faith and, Spiritual Weapon to turn you into a divine blender that can just walk through most dungeons without taking a break. Additionally, unless spiritual weapon can fly, FS will always be the better choice, barring resistances and immunities ofc, because both will have to be in the melee, but FS does guaranteed damage with 50 base hp, while spiritual weapon has to roll atk and is much, much frailer. All the information about the Spiritual Weapon: Greatsword spell in Baldur's Gate 3 (BG3). ago. 1K. So I just beat the boss, with a strategy involving provoking the attack of opportunity with a spiritual weapon, and sometimes Karlach because she’s more or less the only one the take multiple hits, and lae’zel being dps with the Absolute hammer and beat it first time by the skin of my teeth, only to find out thought the. 1. The spiritual weapon does not do piercing, bludgeoning, or slashing. Witch bolt is about as low tier of a spell as true strike and both should get homebrewed for the game so that they can be viable. Level 5 in cleric will give you Spiritual Guardians, which is often touted as one of the best spells. Radiant damage. This can be done with the Magic Missile spell that has multiple hits and 100% accuracy. Version 1. It features a rich story with multiple outcomes for almost every encounter, and plenty of character customization features including more races, classes, subclasses and party combinations than you are ever likely to explore. 15 960. Level 3 gives you Spiritual Weapon, which gives you a reliable attack with your bonus action (it will be based on your wisdom). I've had a theory for a while that the reason Larian hadn't implemented spells like Flaming Sphere or Spiritual Weapon is some sort of issue with restricting Creature A. Summons a floating weapon that can attack enemies. Greataxe Two-Handed. This conjuration spell calls forth spirits to protect the caster and their allies, dealing radiant damage to enemies while controlling the battlefield. I know this because I used blind on the hag, and Mayrina was still protected by sanctuary. ago. They can be summoned to a spellcaster's aid with the spell Spiritual Weapon. Stats: 2d6+1 Slashing, Two-Handed. Spiritual Weapon: At level 3, the War Domain Cleric gains access to this spell that is always useful, particularly when your character is engaged in melee. But I don't think it makes Clerics into some powerhouse OP class. As a bonus action, you summon a spectral weapon that independently makes attacks each round – no action required on your part. i don't know if i'd go that far, but 5e's rules are significantly less complex by design, to let people focus on roleplaying. [UnpackedData>Shared>Public>Shared>Stats>Generated>Data] Typical weapon entry might look like this: new entry "WPN_Longsword". Fire 3 arrows in rapid succession, for 1d4 damage. My druid has 1. Even if the spiritual weapon is a ranged weapon, use the spell’s range, not the weapon’s normal range increment, and switching targets still is a move action. 2. When cast at 4th level, the base damage is 2d8, and when cast at 5th it could be 2. Fighters are the backbone of your frontline, and are some of the most capable warriors in BG3. A melee Rogue using the Thief subclass has two bonus actions and one action. The earliest is the returning pike. Feign Death - Changed duration to 600 turns (and added a dismiss spell) instead of 10 turns. • 4 mo. It's just summons in general. so long as it doesn't have concentration it's good, otherwise ruined. The same is true of other AoE spells, and it's been an issue with Larian's game engine from before BG3. My druid has 1. Spiritual weapon does not continue attacking automatically. Self-cast only. If they will implement crossbow expert as it is in phb its actually better to use one i believe you get same amount if attacks. You can see the default non-subclass spells, adding it to this line will add the spell as an option in the game. Equipping this weapon gives you Immunity to falling damage. One of the big limitations on clerics in BG3 during EA is the lack of core spells like Spiritual Weapon. Mordenkainen's Sword yes. ago. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Cleric damage output is already going to be very skewed with the long rest situation, such easy advantage, and easy healing from so many other sources. Weapon Enchantment: +1. Once they hit level 10, everybody gets Divine Intervention for a wonderful little exploit. Silver Sword of The Astral Plane, is the first Legendary weapon you can get during Act 1, and perhaps is easily the Baldur’s Gate 3 best legendary weapons. Gather your party and venture forth!By Omer Dursun On Sep 4, 2023. • 1 min. Spiritual Weapon: 2: Bonus action that summons a weapon type to aid you in battle. 1. txt. Inner Peace, Outer Rage: Barbarian 8/Monk 4. Allies within 9m also regain 1-6 hit points. A lower dexterity means you aren't great at ranged combat which BG3 is especially good at. It has to be used as a bonus action so it couldn't be a reaction. 1 - In BG3, it adds it to every instance of damage, not a bug, just a change Larian made, the feature is written differently. You can still take damage from area spells. com. Basic attacks are better than Sacred Flame, (ideally crossbow hit then switch to shield each turn), but Cleric spells are also strong with burst damage using guiding bolt and cause wounds, and control spells like hold person. wiki] More effective vs multiple non-caster enemies or enemies with multi-attack. Who needs difficulty modes at. Specifically this guide instructs you on how to create the Nightsong armor. ago. druid with flame blade might be what you're looking for. 2018-10-08, 08:24 PM (ISO 8601) Spoilers. Spiritual Weapon Enhanced. g. It receives the following Class Action:Changed: No more PAK files. You have to keep in mind it's only a single bonus action and doesn't take concentration, so it doesn't have to be super powerful. ) Command: Flee gives free. A spiritual weapon cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. Helldusk Gloves. targets of any size. Re: Bg3 missing critical spells. As another layer of damage mitigation this feat helps your front line 'tank' stay on their feet. The ACTUAL dual wield specific legendary is most effective for characters WITHOUT the fighting style. Characters need to master certain Proficiency before using a weapon,. The only really nature magic users in BG3 are Druids, and Rangers, and maybe sorcers if they have a nature based subclass (storm). The level 3 cleric spell Daylight can either. One reason I wouldn't pick Spiritual Weapon at 10th level is that in higher level play, combats can become much more mobile than at lower levels. In BG3, you actually have to hurt a creature for sanctuary to end. Share. Use it. The actions that a Character can perform are based on their Class and Equipment. Share! Spiritual Weapon is a Level 2 Spell from the School of Evocation in Baldur's Gate 3 (BG3). Spiritual Weapon. Given how it appears in the UI in the. Nimble Attack When the wielder hits an enemy with this weapon, they gain Momentum for 2 turns. Sustain a Spell is an action. That's not even counting the fighting style bonuses. This spell is kind of vital for any cleric to do decent, consistent damage. bonus action: handcrossbow to shoot the bottle. Spiritual Weapon Spell Guide and Effects. - Spiritual Weapon, Aid (most efficient healing spell) After level 5, you will rarely want to use a weapon with her, and just use a Cantrip (e. It doesn’t move very fast but it has the little wings move icon to move it where you want it to go. Duration: 10 turns. Contents. Actions can be used in both exploration and combat to maneuver across the battlefield or to harm or aid Characters. Despite the description, size dependent damage is not implemented in the series; this weapon simply has a base damage of 1d4+1 vs. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. The Spiritual Weapon spell has a casting time of 1 bonus action and range of 60 feet. With the Spellsparkler equipped, casters can supercharge their offensive spells for added punch. Cleric is a Class in Baldur's Gate 3. Create Undead = Ghoul. 3. Skinburster Force. Owned by Anders, who you meet as part of the Baldur's Gate 3. Seline's Spear of Night, Shar's Spear of Evening. But even still, I'd usually prefer to spend the spell slot on something more impactful. All the information about the Spiritual Weapon: Maul spell in Baldur's Gate 3 (BG3). Level 8 you get your own free divine smite on many subclasses. Thief 4 / fighter 6 / Ranger 2. Components: V, S. SW is a great spell, absolutely. Like, a normal 2nd level slot is something about Scorching Ray in terms of damage, right? But Spiritual Weapon needs 3 turns to land as much damage, 4 considering that it starts its turn later as a summon. 5m, and they deal Piercing Damage, though. Here are the best weapons you can find in Act 1. Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. All the information about the Spiritual Weapon: Spear spell in Baldur's Gate 3 (BG3). Joined: Feb 2022. Start of combat cast spirit guardians around yourself as an action, run into combat so you can attack following turn, then cast spiritual weapon as a bonus action. Telekinetic, do not exist in BG3 as they come from Tasha's. 2 - In tabletop, by RAW you only roll the damage of Magic Missiles once and then multiply it by the number of missiles, which is why the level 10 evocation Wizard feature works with it. Description. Second attack is worded as “when you take the attack action”, not “you have two attack actions”. Allandra's Whelm: 1d8+2 Piercing +1d4 Cold. • 4 mo. And finally the slinging shoes, yup they’re shoes they deal 2. I don't know why, but for some reason it's a targetable NPC with only 20 hitpoints? I get one. 10 turns. I’m personally going to be taking. The amount summoned depends on the spell and spell level. Extra: Weapon Enhancement +1, Pommel Strike (Action), Lacerate (Action), Cleave (Action), Silence on Hit. Fans of CRPGs and, more specifically, D&D 5e-inspired games have probably heard of Baldur’s Gate 3’s spiritual predecessor Solasta: Crown of the Magister from 2021. e. The Shouting Fencer: Barbarian 7/Rogue 5. Added: "Spiritual Weapon" - options to remove preparing and casting effects (+options to remove/keep only glowing eyes). If you aren't familiar with it, it's a level 4 Conjuration spell that essentially creates a stationary melee turret that deals radiant damage (Dex save for 1/2). Even just an additional grunt can suck up an enemy attack. The list just stays there, with the only active option being "Cancel End Of Turn". The dwarven thrower, more damage if you’re a dwarf. Tav00001. When you roll a 1 or 2 on a damage die for an attack with a two-handed melee weapon, that die is rerolled once. Allandra’s Whelm. it is the Eldredge blast of cleric spellsThough both spells give you a bonus action attack, there are too many other spells you can’t cast when you’re maintaining concentration on Flaming Sphere. Some of the best Finesse weapons in Baldur’s Gate 3 are listed. Starting once the player has unlocked a level two spell slot, the player can now summon a spiritual weapon at their side. However, any spellcaster can make use of them. Weapons can have various special properties: Property. BG3 NEW GAMEPLAY - Exclusive ACT 2 Details! (I played 14 hours of Baldur's Gate 3 FULL GAME) Few days ago I was invited to play BG3 Full Game with Larian at their HQ in Gent, Belgium. Duration: 10 turns. It overcomes resistances to bludgeoning, piercing and slashing damage from non-magical weapons. The Halberd is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. BestPlebEu. Gather your party and venture forth!Spiritual Weapon yes. This will make the enemy wet and explode the bottle, can actually hit multiple enemies if close together. Currently the only way to throw a Spear or Hand Axe is to use the Throw Action. Nothing quite like spamming sweet d10 scaling inflict wounds with easy advantage all the time, not having to worry about saving spell slots for bless/bane or heals. I feel like clerics are seriously lacking DPS right now due to the absence of the spiritual weapon spell. True strike is real. Indure Jul 21 @ 9:16am. It is also harder to get a reasonable AC in BG3 due to the lack of good armor in the game. She is a very useful character and has one of the best backstories in the game, making her the second act’s protagonist. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon.